PM3.6 - Captain Falcon - Subaction - SpecialNTurn
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Stats
IASA: |
None |
Direction Reverse Frames: |
21 |
Hitboxes active: |
53-57 |
Hitbox set 0 hits: |
53 |
Subaction Index: |
0x1cf |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:53-57
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
0 |
30 |
102 |
361 |
Flame |
Kick |
1 |
3 |
|
0 |
1 |
0 |
30 |
102 |
361 |
Flame |
Kick |
1 |
3 |
|
0 |
2 |
0 |
30 |
102 |
361 |
Flame |
Kick |
1 |
3 |
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Scripts
Main
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: 1.25 }
- Subroutine(0x2844c)
- AsyncWait(20.0)
- ReverseDirection
- AsyncWait(27.5)
- Subroutine(0x2a6c4)
- AsyncWait(30.0)
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: 1 }
- AsyncWait(52.0)
- CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 0, set_id: 0, damage: Variable(RandomAccessInt(Address(10))), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 30, size: 3.91, x_offset: -2.27, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 1, set_id: 0, damage: Variable(RandomAccessInt(Address(11))), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 30, size: 3.52, x_offset: 2.27, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 2, set_id: 0, damage: Variable(RandomAccessInt(Address(12))), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 30, size: 4.88, x_offset: -3.79, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
- SyncWait(5.0)
- DeleteAllHitBoxes
GFX
- Subroutine(0x2844c)
- AsyncWait(6.25)
- FlashEffectLight { red: 255, green: 100, blue: 0, alpha: 0, light_source_x: -70.0, light_source_y: -10.0 }
- SetColorOfFlashEffectLight { transition_time: 21, red: 255, green: 100, blue: 0, alpha: 200 }
- AsyncWait(10.0)
- Goto(0xb190)
SFX
- Subroutine(0x2844c)
- AsyncWait(21.0)
- SoundEffect1(3487)
- SoundEffect1(113)
- SyncWait(12.0)
- SoundEffect1(3581)
- SyncWait(4.0)
- SoundEffect1(3487)
- SyncWait(14.0)
- SoundEffectStop(3496)
- SoundEffect1(1315)
- SoundEffect1(3582)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(1.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(52.0)
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 14, unk2: 0 }